There are also five optional inputs for actions that can be performed through other means, including two for jumping, one for dashing, and four for "C-stick" actions.Īlong with these commands, players also have the additional functions of tap jump (which allows to jump with the assigned up key), auto-dash (which changes the optional dash button from to "walk"), and d-tap dash (double tap dashing). games, there are now thirteen main inputs for the player: four for movement, two for jumping (one is optional), one for regular attacks, one for special moves, one for grabbing, two for shielding (one is optional), one for taunting, and one for pausing. The downloadable version of the game also allows a separate controller to be used for each input.Īs movesets for characters have been greatly expanded to be more akin to how they are in the official Super Smash Bros. It has been expanded to accommodate up to four control configurations for four players. It is still available in the options menu, and it can also be accessed from the character selection screen. Unlike in SSF, the controls option in Super Smash Flash 2 is available for both the browser and downloadable versions. Players can also reset any change done to the controls configuration to revert to the default configuration. There are six inputs the player can configure: four are assigned to movement while the other two are assigned to attacking and jumping. Melee (which requires a name entry first), as players only have to click on the desired command and press the new key they want to assign it. ![]() Changing the control set in SSF is a lot simpler than in Super Smash Bros. ![]() Players are able to have a configuration for both player one and player two. Controls is a feature exclusive to the downloadable version of Super Smash Flash, where it is found in the options menu.
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